Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-6
Time
?-?
Age
12+
Weight
1.6
Rating
5.91
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Mafiadollar has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and is moderately easy to learn. Overall, it offers a high level of replayability.
Mafiadollar has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.
In MafiaDollar each player takes control of a mafia clan and tries to earn as many dollars as possible before the "End of Prohibition" card appears. Players employ gangsters, equip them with item cards, and send them out to the street to "earn" dollars by taking loot cards and bringing them safely back to their warehouses. If the streets are empty, it might be a good time to break into another player's warehouse or take out one of the competing gangsters. Beware of the police, however, as they might pop into a player's hand at any time and turn their forces your way. At the end of the game, the clan who banks the most dollars wins!
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