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Machi Koro box art
Rich game profile

Machi Koro

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat fi...

Players

2-4

Time

?-?

Age

10+

Weight

1.53

Rating

6.61

Should this hit the table?

Quick read before the metadata.

Machi Koro has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Machi Koro has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Machi Koro has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. The strategic possibilities and room for improvement make it engaging for players, while the scalability ensures a consistent experience regardless of group size. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

Machi Koro has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Masao Suganuma

Artists

3
Noboru Hotta Ian Parovel Mirko Suzuki

Publishers

1
Grounding