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Machi Koro: Bright Lights, Big City box art
2016 Ranked #2,353

Machi Koro: Bright Lights, Big City

Dice-driven city-building game where mayors develop businesses and landmarks in an expanded Machi Koro. New establishments create different income patterns, so every purchase must grow a city engine while keeping rivals from running ahead.

Family Games Card Game City Building Open Drafting Random Production

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.86/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination! Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm. Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Masao Suganuma

Artists

1
Noboru Hotta

Publishers

3
IDW Games Pandasaurus Games White Goblin Games

Linked items

No published linked games yet.