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Can't Stop box art
1980 Ranked #776

Can't Stop

Push-your-luck dice game where players choose sums to advance columns and race to close three first. Rolling again can build a huge lead, but one unusable roll wipes out every bit of progress from that turn.

Family Games Dice Racing Push Your Luck Race

Players

2-4

Play time

Not listed

Age

9+

Complexity

1.15/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
9+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Sid Sackson

Artists

4
Klemens Franz Heiko Günther Gabriel Laulunen (II) Ronan Le Maître

Publishers

1
Parker Brothers