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Can't Stop Express box art
1989 Ranked #5,492

Can't Stop Express

A dice game has players choose pairs from each roll and build the highest scoring combinations. Every choice balances immediate points with the risk of leaving a valuable die unused.

Family Games Dice Solo / Solitaire Game Dice Rolling Mechanism: Roll-and-Write

Players

1-4

Play time

Not listed

Age

10+

Complexity

1.25/5

Rating

6.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Can't Stop Express is a re-implementation of Choice/Einstein which, in turn, is a re-implementation of the game Solitaire Dice, first published in 1969 in Sid Sackson's book A Gamut of Games. The rules to Can't Stop Express and Choice/Einstein are identical to Solitaire Dice.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Can't Stop Express is a re-implementation of Choice/Einstein which, in turn, is a re-implementation of the game Solitaire Dice, first published in 1969 in Sid Sackson's book A Gamut of Games. The rules to Can't Stop Express and Choice/Einstein are identical to Solitaire Dice. To win at Can't Stop Express, you need the courage to take risks, but also the ability to predict and plan. After each throw of the five dice, you try to choose the best combination of two pairs while also making a good choice for the fifth die. Through this effort, you are awarded points, and whoever has the most points at the end of the game — which usually takes 24-25 rolls — wins. The instructions includes solitaire rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
30 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Sid Sackson

Artists

1
Sid Sackson

Publishers

5
Angry Lion Games Eagle-Gryphon Games Fun Connection Hexagames (I) Swan Panasia Co., Ltd.