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Can't Stop Express box art

Can't Stop Express

Players

1-4

Time

?-?

Age

10+

Weight

1.25

Rating

6.09

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Can't Stop Express has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Can't Stop Express has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Can't Stop Express is a re-implementation of Choice/Einstein which, in turn, is a re-implementation of the game Solitaire Dice, first published in 1969 in Sid Sackson's book A Gamut of Games. The rules to Can't Stop Express and Choice/Einstein are identical to Solitaire Dice. To win at Can't Stop Express, you need the courage to take risks, but also the ability to predict and plan. After each throw of the five dice, you try to choose the best combination of two pairs while also making a good choice for the fifth die. Through this effort, you are awarded points, and whoever has the most points at the end of the game — which usually takes 24-25 rolls — wins. The instructions includes solitaire rules.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Sid Sackson

Artists

1
Sid Sackson

Publishers

5
Angry Lion Games Eagle-Gryphon Games Fun Connection Hexagames (I) Swan Panasia Co., Ltd.