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Twice As Clever! box art

Twice As Clever!

Players

1-4

Time

?-?

Age

10+

Weight

2.3

Rating

7.45

Fit

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 1.9

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate interaction

Replay value

Twice as Clever! has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Twice as Clever! has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role. Overall, the final luck score for Twice as Clever! is 8, indicating a low influence of luck.

Overview

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.

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