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Divvy Dice box art

Divvy Dice

Players

1-4

Time

?-?

Age

8+

Weight

2.1

Rating

6.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Divvy Dice has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Divvy Dice has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Divvy Dice has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

In the dice-rolling game Divvy Dice — first released as Man muss auch gönnen können ("You have to also grant others something") — players determine their own targets for what to roll by buying cards during the game to build their own score sheet. All players are involved in the game because if the active player re-rolls their dice, then everyone else can use those results for themselves.

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