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Lutèce box art
2015 Ranked #6,910

Lutèce

A market-drafting game in which players buy characters and buildings to collect resource majorities for points. Competing bids can make desired cards vanish, while ignored cards accumulate coins and become more tempting.

Family Games Ancient Card Game Open Drafting Set Collection

Players

2-5

Play time

30-90 min

Age

10+

Complexity

2/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The goal of Lutèce is to have the majority of the 4 resources of the game: beer, bread, swords and wine. The player with the majority of a resource receives 10 points at the end of the round, second place receives 4 points and the last place receives no points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The goal of Lutèce is to have the majority of the 4 resources of the game: beer, bread, swords and wine. The player with the majority of a resource receives 10 points at the end of the round, second place receives 4 points and the last place receives no points. Therefore, balance between collecting resources should be kept in mind. You buy character and building cards from a central market to complete your resource set collections. Certain character and building cards cost 0 and give you 1 resource. For example: 1 beer. Other cards cost more: 1, 2 or 3 coins can give 2 beers or a victory point from the bread category by the end of the round. Other cards produce coins the moment they're bought, in connection the cards that you already possess. In Lutèce, every player starts with a hand of cards that lets you pick a character and a building in the range of cards available. You collect 5 character and 5 building cards, visible to everyone at the time of selection. In order to choose the character or building card that you wish to have, place 2 cards facedown that correspond (number or letter) to the desired card in the market. Before revealing your choices, you can increase the value of your facedown cards by placing coins on your concealed cards. If 2 players want the same card, it is simply discarded and no one gets it! Increasing the value of the card allows you increase your chance of ensuring your bid, but will draw the attention of other players. If two players' increased values tie, no one gets the card, as it is discarded. Therefore, you have to watch other players and block them and place a daunting bit on your cards! If you don't have enough money, you also have two cards in your hand that bring you 3 coins each by playing them. At the end of the game, each set of 3 coins = 1 victory point. At the end of the round, when everyone has drafted one or two cards, the market is replenished with new character and building cards. The cards that weren't selected during the round have a coin added to them (much like passing over a race in Smallworld), making them more attractive to bid upon, as you receive the corresponding coin as well, if you pick up that card. This continues, leaving a mountain of coins on unselected cards after several rounds! If you didn't win a card on your turn, you get two coins to keep you from crying! Note: The publisher compares this game to 7 Wonders.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30–90 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Nicolas Sato

Artists

1
Biboun

Publishers

2
Origames Superlude Éditions

Linked items

No published linked games yet.