Table feel
Lost Worlds has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includ...
Players
2
Time
?-?
Age
10+
Weight
1.69
Rating
6.56
Should this hit the table?
Lost Worlds has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Lost Worlds has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
Lost Worlds offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.89.
Lost Worlds has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includes Ace of Aces. Each player has a character card and a booklet (and sometimes special Tactics, Luck, or Spell cards) for one of about fifty (and growing) medieval-fantasy characters. Characters can range from barbarian warriors to animated skeletons to elven archers to unicorns — even two different dragons. Booklets are traded and, as each player selects a move, a reference grid in the books determine the results (wounds, off-balance maneuvers, and so on). Combat continues until one fighter or the other expires. An interesting feature of the Lost Worlds system is that, under some versions of the rules, characters may improve their abilities as they gain experience. In theory, you are supposed to keep track of your progress with each character, and if one is utterly killed, it will have to start over without its improved skills. Part of the Lost Worlds series of books.
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