Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Based on the fantasy Lost Worlds game books (but incompatible with the Lost Worlds series). Each player uses a book and a stat sheet that represent their 'mech.
Core mechanisms
Key systems that shape the decisions players make.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Based on the fantasy Lost Worlds game books (but incompatible with the Lost Worlds series). Each player uses a book and a stat sheet that represent their 'mech. By giving your opponent your book, and taking theirs, you get to see the actual first person view in the combat. Series: BattleTech Science Fiction Combat Book Game (Nova Game Designs) GRF-1N Griffin LCT-1S Locust RFL-3N Rifleman SHD-2H Shadow Hawk WHM-6R Warhammer WSP-1A Wasp