Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Little Round Top", issued with The Wargamer Magazine #20, depict the Confederate attack by Hood on the left end of Union line at Gettysburg, 2nd July 1863. Attractive map (with extra-large hexes) features Plum Run, Devil's Den, Big Round Top and Little Round Top.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"Little Round Top", issued with The Wargamer Magazine #20, depict the Confederate attack by Hood on the left end of Union line at Gettysburg, 2nd July 1863. Attractive map (with extra-large hexes) features Plum Run, Devil's Den, Big Round Top and Little Round Top. Three historical scenarios (each with non-historical alternatives): Devil's Den Little Round Top Hood's Assault