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Little Big Fish box art

Little Big Fish

Players

2

Time

15-20

Age

8+

Weight

1.13

Rating

6.71

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Little Big Fish offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, it still provides an engaging and challenging experience. Overall, Little Big Fish has a strong replayability score of 7.66 out of 10.

Luck profile

The final luck score for Little Big Fish is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Little Big Fish is a tactical game for two players who compete to capture five fish first. To set up, each player has three little fish in the first line of an empty sea tile, with the board being comprised of four boards pushed together to form a square. To become bigger, fish must eat plankton. When you move to a space where there is a fish of the same size or smaller than you, you capture it. Small fish are fast but vulnerable; they can capture small fish but can be captured by any fish, and they are the only ones that can go through shipwrecks. Medium fish can capture small and medium fish, and they can't go through shipwrecks. Big fish can capture fish of any size, and they can't go through shipwrecks. On a turn, you move one of your fish two spaces or two of your fish one space each. Fish can move orthogonally, and you must resolve the action of a space before taking your second move. Move into a space with plankton, and your fish grows in size; land on a birth space, and you add a little fish from your reserve to the board. The shipwreck serves as a tunnel for small fish, and the "?" space makes you draw a tile, take its action, then discard it. You might rotate part of the board, put a fisherman to work, or have an unexpected birth. Race to eat five fish first!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
David Perez (II) Igor Polouchine

Artists

1
Damien Colboc

Publishers

4
Arclight Games The Flying Games Funiverse Playagame Edizioni

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