Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the Avalanche Press website: The liberation of France began with the Allied invasion on D-Day, 6 June 1944. From Sword, Gold, and Juno beaches, British Army troops fought their way across the hedgerows and rolling green hills, driving back Hitler’s Wehrmacht and SS forces.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
From the Avalanche Press website: The liberation of France began with the Allied invasion on D-Day, 6 June 1944. From Sword, Gold, and Juno beaches, British Army troops fought their way across the hedgerows and rolling green hills, driving back Hitler’s Wehrmacht and SS forces. Fierce German resistance, featuring skilled use of tanks on the defensive, resulted in the loss of huge numbers of men and machines - but no loss of will. The promise of 1940 would be fulfilled. Liberation 1944 is a complete game in the Panzer Grenadier series covering the fierce struggles of His Majesty’s forces through Operations Overlord, Goodwood, and Bluecoat. There are 41 new scenarios by designer Mike Perryman. Four new mapboards by artist Guy Riessen show the hedgerows, hills, towns and farmland of France. There are 517 playing pieces: 352 combat units and 165 markers. Both sides bring swarms of tanks to your game table: Shermans and Fireflies, Cromwell and Churchills match up with Panthers, Panzer IV's, and Tigers.