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An Army At Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game box art
2015 Ranked #12,518

An Army At Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Modular Board

Players

2

Play time

120-360 min

Age

12+

Complexity

2.8/5

Rating

8.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the Avalanche Press website: In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, beginning a campaign to press the Axis into a small bridgehead around the ports of Tunis and Bizerte in Tunisia. The U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the Avalanche Press website: In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, beginning a campaign to press the Axis into a small bridgehead around the ports of Tunis and Bizerte in Tunisia. The U.S. Army had its first exposure to combat in the European Theater, while fresh British forces joined the veteran Eighth Army against the Axis. French troops fought first against the Allies, then with them. Inside the shrinking perimeter, German and Italian units continued to offer fierce resistance. An Army at Dawn is a complete boxed game in the Panzer Grenadier series based on these battles. The game includes four semi-rigid mapboards, with art by Guy Riessen. The maps are fully compatible with many others in the Panzer Grenadier series (and those from Panzer Grenadier (Modern) and Infantry Attacks, too). There are 517 playing pieces: ultra-thick, scorchless, sootless laser-cut. You do not need any other game to play any of its 40 scenarios. Design is by Mike Perryman, creator of Liberation 1944 and Kursk: Burning Tigers among other titles.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–360 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Mike Perryman

Artists

1
Guy Riessen

Publishers

1
Avalanche Press Ltd.

Linked items

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