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An Army At Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game box art

An Army At Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game

Players

2

Time

120-360

Age

12+

Weight

2.8

Rating

8.23

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is moderate. Overall, the game has a strong replayability score of 7.85.

Luck profile

An Army at Dawn: Tunisia 1942-1943 - A Panzer Grenadier Game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making luck play a minor role in the game. Overall, the game relies more on player decisions and strategy, making it less luck-dependent.

Overview

From the Avalanche Press website: In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, beginning a campaign to press the Axis into a small bridgehead around the ports of Tunis and Bizerte in Tunisia. The U.S. Army had its first exposure to combat in the European Theater, while fresh British forces joined the veteran Eighth Army against the Axis. French troops fought first against the Allies, then with them. Inside the shrinking perimeter, German and Italian units continued to offer fierce resistance. An Army at Dawn is a complete boxed game in the Panzer Grenadier series based on these battles. The game includes four semi-rigid mapboards, with art by Guy Riessen. The maps are fully compatible with many others in the Panzer Grenadier series (and those from Panzer Grenadier (Modern) and Infantry Attacks, too). There are 517 playing pieces: ultra-thick, scorchless, sootless laser-cut. You do not need any other game to play any of its 40 scenarios. Design is by Mike Perryman, creator of Liberation 1944 and Kursk: Burning Tigers among other titles.

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Editions

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Credits

Designers

1
Mike Perryman

Artists

1
Guy Riessen

Publishers

1
Avalanche Press Ltd.

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