Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: "For years the CloneMasters have ruled the world. Their only foes are the Terminators -- Trained from birth in the martial arts.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
From the publisher: "For years the CloneMasters have ruled the world. Their only foes are the Terminators -- Trained from birth in the martial arts. Now you are a Terminator. Your mission: smash your way into the CloneMaster's fortress...chop through his defenses...to destroy him forever. But his guards are many and loyal. Like you, they can kill with a single blow. And time is against you..." The situation is that a cloning expert bent on personal perpetuity has set up a lab defended by guards and martial artists. Meanwhile three fanatical kung fu experts are determined to break in and destroy the lab. Combat is largely deterministic, being mostly resolved by play of known combat chits. Originally published in Space Gamer Issue #30. Re-Implemented By: GURPS Martial Arts Adventures