ABG All Board Games
For What Remains: Out Of The Basement box art

For What Remains: Out Of The Basement

Players

1-2

Time

30-45

Age

10+

Weight

2.5

Rating

7.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a challenging learning curve. Overall, it has a good replayability score.

Luck profile

The final luck score for For What Remains: Out of the Basement is 7.67, indicating a game with minimal randomness impact and a high level of strategic mitigation. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral, and organic matter, and the Order of the New Dawn are creatures from the strange subterranean realm known as the Basement. The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game’s six Factions. There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives. The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement. Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes. —description from the designer

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

3
Paul Low David Thompson (I) Ricardo Manuel Luis Tomas

Artists

2
Rick Hershey David Thompson (I)

Publishers

1
Dan Verssen Games (DVG)

Linked items

No linked items imported yet.