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Krazy Wordz box art
Rich game profile

Krazy Wordz

In each round of Krazy Wordz, players have their own individual topic card not known to anyone else (e.g., "something tiny" or "brand of chocolate bar"), along with a few randomly drawn letters. They each create a word — or something resembling a word — from these letters, then p...

Players

3-7

Time

?-?

Age

10+

Weight

1.21

Rating

7.21

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

Krazy Wordz has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Krazy Wordz has a strong replayability score of 7.9 out of 10.

Luck profile

Krazy Wordz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

In each round of Krazy Wordz, players have their own individual topic card not known to anyone else (e.g., "something tiny" or "brand of chocolate bar"), along with a few randomly drawn letters. They each create a word — or something resembling a word — from these letters, then place their word in the center of the table and their card face down. Once everyone has finished, shuffle the topic cards, then reveal them all. Players then secretly vote on which words are associated with which cards, scoring points when they guess correctly and when others correctly link their word with their card.

Media

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Editions

Versions and regional releases

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Files and documents

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

3
Dirk Baumann Thomas Odenhoven Matthias Schmitt

Artists

1
Heiner Buck

Publishers

2
Fishtank Ravensburger

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