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Korsun Pocket: Little Stalingrad On The Dnepr box art
1979 Ranked #10,317

Korsun Pocket: Little Stalingrad On The Dnepr

A grand tactical World War II wargame has Soviet and German commanders fight the Korsun encirclement across the Dnepr. Armor rules and detailed battalion units model a fluid front where one side seeks to trap the other.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

2-6

Play time

Not listed

Age

12+

Complexity

4.54/5

Rating

7.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun­ Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun­ Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to stalemate the Red Army on the banks of the Dnepr. Korsun Pocket is played on a 1:100,000 scale map, with one mile per hex. The day is divided into two five hour day turns and a night turn that is 14 hours long, including the optional Extra Night Turn. Most units are battalions, representing at full strength 600-900-men, 60-70 tanks, or 8-12 artillery pieces. The game took SPI's 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45 game system and added new armor rules which changed the flavor of the game to better simulate the Russian front. GAME COMPONENTS One Rules Book Six Counter Sheets (2400 couters) Map Sections A,B,C, and D Three Situation Maps (Jan. 25, Feb. 1, Feb. 10) One plastic die Three Air Base Cards Two Turn Record Tracks One set of Play Aids (from the rulebook and user's description)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1
Play time
360 min
Age
12+
Complexity
4.5/5
Credits and catalog connections

Credits

Designers

1
Jack Radey

Artists

2
Ina Clausen Rodger B. MacGowan

Publishers

1
People's War Games

Linked items

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