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Korsun Pocket: Little Stalingrad On The Dnepr box art

Korsun Pocket: Little Stalingrad On The Dnepr

Players

2-6

Time

?-?

Age

12+

Weight

4.54

Rating

7.89

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Korsun Pocket: Little Stalingrad on the Dnepr has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Korsun Pocket: Little Stalingrad on the Dnepr is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun­ Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to stalemate the Red Army on the banks of the Dnepr. Korsun Pocket is played on a 1:100,000 scale map, with one mile per hex. The day is divided into two five hour day turns and a night turn that is 14 hours long, including the optional Extra Night Turn. Most units are battalions, representing at full strength 600-900-men, 60-70 tanks, or 8-12 artillery pieces. The game took SPI's 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45 game system and added new armor rules which changed the flavor of the game to better simulate the Russian front. GAME COMPONENTS One Rules Book Six Counter Sheets (2400 couters) Map Sections A,B,C, and D Three Situation Maps (Jan. 25, Feb. 1, Feb. 10) One plastic die Three Air Base Cards Two Turn Record Tracks One set of Play Aids (from the rulebook and user's description)

Editions

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Credits

Designers

1
Jack Radey

Artists

2
Ina Clausen Rodger B. MacGowan

Publishers

1
People's War Games