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Konja box art
2017 Ranked #7,126

Konja

A two-player dice and resource game in which wizards manipulate rolls, cast spells, buy relics, and gather clouds. Powerful combinations earn resources, but only cloud points can trigger the final round.

Family Games Dice Fantasy Push Your Luck Take That

Players

2

Play time

30-60 min

Age

9+

Complexity

2.1/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Konja is a press-your-luck and resource management dice game in which 2 players compete as wizards, summoned by an old king to manifest a great storm and bring rain to a dry land.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Konja is a press-your-luck and resource management dice game in which 2 players compete as wizards, summoned by an old king to manifest a great storm and bring rain to a dry land. By rolling dice and activating powerful spells and relics cards, players gain Gold, Magick, Power, and Clouds. Konja is played over a series of rounds; in each round, each wizard completes their turn before play proceeds to their opponent. On their turn, a wizard first selects from the available Ancestors, which grants the active wizard a Favour, and both wizards a Blessing. Favours and Blessings consist of bonus actions including refreshing Spell cards in hand, buying and selling Relic cards and gaining Clouds. The active player then rolls the dice, and through manipulation of Relic and Spell cards, create useful dice combinations: Single die showing a high number reward Power tokens, which are used strengthen the effects of Relic cards. A pair of dice reward Magick tokens, which activate Spell cards in hand. Runs ( three or more dice showing consecutive numbers) reward Gold tokens, which are spent to purchase Relic cards from the Offerings and are sacrificed for Clouds. Three or more dice showing the same number gains Cloud tokens, which are worth points at the end of the game. The first wizard to accumulate 21 or more points worth of Clouds triggers the last round of the game. Once both wizards have completed their turn thr game ends and the wizard with the most points is declared the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30–60 min
Age
9+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Simon McGregor

Artists

1
Rob van Zyl

Publishers

3
Feuerland Spiele Pixie Games Pleasant Company Games