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The Science And Seance Society box art

The Science And Seance Society

Players

2

Time

15-30

Age

12+

Weight

2

Rating

6.52

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Science and Seance Society has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Science and Seance Society has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Science and Seance Society has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, the game relies on a combination of luck and player decisions to determine the outcome.

Overview

The Science and Seance Society is an asymmetric game for two players that plays in about 30 minutes. You play members of The Science and Séance Society, a Victorian-era clandestine organization devoted to exploring the mysteries of reality. Each of you have chosen a completely unique method of dealing with a particularly nasty bit of chaos that has been summoned and vow to prove your methods are the best. The player employing the mystic arts must manipulate a set of special double-faced tarot cards in hopes of arranging them correctly. Their goal is to arrange their cards in numeric (1/2/3/4/5) or alphabetical (A/B/C/D/E) order, from left to right. The very cards that they are arranging will also allow them to rotate, swap, and otherwise manipulate the order to their advantage. They win if they can properly align all of their cards before the Science player wins or their deck runs out. The player committed to the scientific method must be meticulous in establishing order from chaos. They pull dice from a bag, roll them, and place them on engine cards, with specific dice needed for each. They win if they can complete all 5 of their engine cards before the Seance player wins or their dice are depleted. It’s not always a genteel competition, however, as both players have options that allow them to slow down each other’s progress in this race to prove whose methodology is the most effective.

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Credits

Designers

1
Daniel Newman

Artists

1
Daniel Newman

Publishers

1
New Mill Industries

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