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The Science And Seance Society box art
2020 Ranked #17,350

The Science And Seance Society

An asymmetric race game where a mystic orders tarot cards while a scientist builds engines with rolled dice. Each side pursues a distinct completion goal and can slow the other, proving whose method resolves chaos first.

Card Game Dice Race Take That

Players

2

Play time

15-30 min

Age

12+

Complexity

2/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Science and Seance Society is an asymmetric game for two players that plays in about 30 minutes. You play members of The Science and Séance Society, a Victorian-era clandestine organization devoted to exploring the mysteries of reality.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Science and Seance Society is an asymmetric game for two players that plays in about 30 minutes. You play members of The Science and Séance Society, a Victorian-era clandestine organization devoted to exploring the mysteries of reality. Each of you have chosen a completely unique method of dealing with a particularly nasty bit of chaos that has been summoned and vow to prove your methods are the best. The player employing the mystic arts must manipulate a set of special double-faced tarot cards in hopes of arranging them correctly. Their goal is to arrange their cards in numeric (1/2/3/4/5) or alphabetical (A/B/C/D/E) order, from left to right. The very cards that they are arranging will also allow them to rotate, swap, and otherwise manipulate the order to their advantage. They win if they can properly align all of their cards before the Science player wins or their deck runs out. The player committed to the scientific method must be meticulous in establishing order from chaos. They pull dice from a bag, roll them, and place them on engine cards, with specific dice needed for each. They win if they can complete all 5 of their engine cards before the Seance player wins or their dice are depleted. It’s not always a genteel competition, however, as both players have options that allow them to slow down each other’s progress in this race to prove whose methodology is the most effective.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Daniel Newman

Artists

1
Daniel Newman

Publishers

1
New Mill Industries

Linked items

No published linked games yet.