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Ancient Terrible Things box art

Ancient Terrible Things

Players

2-4

Time

?-?

Age

14+

Weight

2.08

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Ancient Terrible Things has a high level of direct confrontation and strategic confrontation. Players frequently interact with each other and must pay attention to others' actions. However, there is less emphasis on cooperation in this game.

Replay value

Ancient Terrible Things has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game allows for deep strategic possibilities and offers good scalability for different player counts. While it may take some time to learn, the game offers a rewarding and engaging experience overall.

Luck profile

The final luck score for Ancient Terrible Things is 6.333, indicating a balanced mix of luck and strategy. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game outcome that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Ancient Terrible Things, a pulp horror adventure game for 2-4 players, you play the role of an intrepid adventurer, exploring a dark jungle river. Each turn you must travel to a Fateful Location, face an Ominous Encounter, and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice, tokens and cards), you add the Secrets to your score; if you fail, you unleash a Terrible Thing, which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event. Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game, and/or to acquire the four resource tokens in the game: Focus, Courage, Treasure and Feat. Focus tokens are used to re-roll individual dice. Courage tokens are spent to overcome an Encounter, before rolling your dice. Treasure tokens are spent to purchase Swag cards from the Trading Post, which give you a permanent game effect. Feat tokens are spent to play Feat cards from your hand, which activate one-shot effects.

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