Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1.88
Rating
5.58
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Kings of Mithril has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, provides room for players to improve their strategy, and adapts well to different player counts.
The final luck score for Kings of Mithril is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Kings of Mithril is a world building game set in a fabled Dwarf Kingdom on a distant island, where two to four players compete for the king's crown by building up their kingdom around and deep inside Mount Mithril. Players try to extend their mining tunnels deep inside the mountain and build underground forges while lumberjacks, farmers, road builders and merchants spread out to the plains around the mountain. Building forts and guarding borders also help each tribal chief towards the ultimate goal of being crowned king of this mythical island surrounded by stormy seas. Game was presented first at the Essen 2010 exhibition.
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