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Goblins, Inc. box art

Goblins, Inc.

Players

2-4

Time

?-?

Age

13+

Weight

2.35

Rating

6.39

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Goblins, Inc. has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Goblins, Inc. has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Goblins, Inc. has a strong replayability score of 7.9.

Luck profile

Goblins, Inc. has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Goblins, Inc. offers a good balance between luck and player agency.

Overview

Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes? Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work! The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Filip Neduk

Artists

1
David Cochard

Publishers

1
Czech Games Edition

Linked items

No linked items imported yet.