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Dungeons & Dragons: Conquest Of Nerath Board Game box art
2011 Ranked #2,440

Dungeons & Dragons: Conquest Of Nerath Board Game

Fantasy conquest game where rival factions raise armies, explore lands, and battle for control of Nerath. Heroes, treasures, and territory create multiple paths to power, so every campaign must expand a realm without exposing its borders.

Thematic Games Fantasy Wargame Team-Based Game Dice Rolling

Players

2-4

Play time

120-240 min

Age

12+

Complexity

2.64/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher: "War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: "War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival." Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
120–240 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

3
Richard Baker Mons Johnson Peter Lee

Artists

3
Wayne England Adam Gillespie William O'Connor

Publishers

2
Hasbro Wizards of the Coast

Linked items

No published linked games yet.