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Dungeons & Dragons: Conquest Of Nerath Board Game box art

Dungeons & Dragons: Conquest Of Nerath Board Game

Players

2-4

Time

120-240

Age

12+

Weight

2.64

Rating

6.92

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a good balance of direct and strategic confrontation, with a moderate level of interaction frequency. While there is some cooperation required, it is not a major focus of the game.

Replay value

Dungeons & Dragons: Conquest of Nerath offers a high level of variability, strategic depth, and scalability, making it a highly replayable game. The presence of expansions and the moderate easiness to learn further enhance its replay value.

Luck profile

The final luck score for Dungeons & Dragons: Conquest of Nerath is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher: "War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival." Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Richard Baker Mons Johnson Peter Lee

Artists

3
Wayne England Adam Gillespie William O'Connor

Publishers

2
Hasbro Wizards of the Coast

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