Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
Lower replayability
Low interaction
Player-count sensitive
Light strategy
More strategic control
How it plays
How does it play?
Begin with ten cards and permanently grow a solo feudal realm by producing resources, upgrading cards, and discovering a 6–8 hour campaign.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Legacy Game
Choices permanently change components, rules, or future sessions.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Narrative Choices
Choose between story options that lead to different passages and consequences.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Your kingdom begins as ten carefully oriented cards. Each turn, reveal cards from the deck, produce temporary resources, trigger effects, and choose one card to upgrade by rotating or flipping it before the turn ends. New cards enter the realm between rounds, while stickers, permanent structures, threats, discoveries, and hard choices reshape the deck for good. The campaign continues until card 70 reveals the finale, after which fame measures the legacy of the kingdom you built.