Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Unite a woodland kingdom by winning exactly the right number of solo tricks at eight fiefs, aided by animal rulers with clever powers.
Core mechanisms
Key systems that shape the decisions players make.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Predictive Bid
Bid on how well you expect to perform, then try to meet that prediction.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Visit eight fiefs in any order and hold a dialogue with each ruler through a hand of precision trick-taking. Every fief asks you to win an exact number of tricks, while four allies—and rulers befriended earlier—let you manipulate suits, values, and the draw deck at just the right moment. The introductory game is quick to learn, then twelve challenge scenarios remix the setup and restrictions into a remarkably replayable solo puzzle.