Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
1-2
Time
?-?
Age
14+
Weight
2
Rating
6.79
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
eiyo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to continually improve their strategies. The game also adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
Eiyo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In Eiyo, you will need to confront hordes of enemies, trying not to be defeated, by gaining honour points determined by the opponents that you are taking down. Each turn is divided into 2 phases: The samurai phase and the enemy phase. In the samurai phase, you will draw 4 cards and then fight. You may never have more than 6 cards in hand. During the fight phase you can deliberately attack or deflect your enemies, depending on your choices and possibilities. You choose the amount of cards to spend from your hand. To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard. At any time, you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck. By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points. To deflect an enemy you must discard the corresponding Weapon card, and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn, you won’t receive damage from that row, but you won’t get honour points. In the Enemy phase, all of the Enemies from the rows without a Deflect token on top, will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies. When using the deflect tokens, discard the topmost card of a row (without receiving honour points), before starting a new round. You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points. The mini-expansion, Eiyo: Yamabushi, is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle. —description from the publisher
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