Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Each player controls a kingdom made up of land tiles of different terrains (mountains, forest, etc), castles, settlements, and people and creatures. The object of the game is to have a certain amount of prestige, judged based on the size of one's kingdom, treasury, and the number...
Players
2-4
Time
?-?
Age
12+
Weight
1.92
Rating
6.92
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
King of the Tabletop offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score indicates that the game strikes a balance between being easy to learn and offering depth. Overall, King of the Tabletop has a strong replayability score of 7.8 out of 10.
King of the Tabletop has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Players have a decent ability to influence the game through their decisions, but luck can still sway the outcome. Overall, King of the Tabletop offers a good balance between luck and strategy.
Overview
Each player controls a kingdom made up of land tiles of different terrains (mountains, forest, etc), castles, settlements, and people and creatures. The object of the game is to have a certain amount of prestige, judged based on the size of one's kingdom, treasury, and the number of special heroic characters inhabiting the kingdom, as well as having a Grand Muniment (very large castle). This game was originally published in Dragon #77. Clarifications appeared in Dragon #78, along with an additional rules clarification in the "Out On a Limb" column in Dragon #81.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.