Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Each player controls a kingdom made up of land tiles of different terrains (mountains, forest, etc), castles, settlements, and people and creatures.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Each player controls a kingdom made up of land tiles of different terrains (mountains, forest, etc), castles, settlements, and people and creatures. The object of the game is to have a certain amount of prestige, judged based on the size of one's kingdom, treasury, and the number of special heroic characters inhabiting the kingdom, as well as having a Grand Muniment (very large castle). This game was originally published in Dragon #77. Clarifications appeared in Dragon #78, along with an additional rules clarification in the "Out On a Limb" column in Dragon #81.