ABG All Board Games
Kenjin box art

Kenjin

Players

2-4

Time

?-?

Age

12+

Weight

2.08

Rating

6.41

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Kenjin has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Kenjin has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Kenjin has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it's time to command your troops and read through your opponent's strategy to take over the battlefield and prevail! Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6. You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter. Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. Once each battlefield has been scored, the player with the most victory points wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Nicolas Sato

Artists

1
Biboun

Publishers

3
IELLO Kaissa Chess & Games Superlude Éditions

Linked items

No linked items imported yet.