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The Court Of Miracles box art
2019 Ranked #3,503

The Court Of Miracles

This strategy game has beggar guilds plot for renown in sixteenth-century Paris. Trickery and opportunism decide who controls the city.

Strategy Games Bluffing Medieval Area Majority / Influence Secret Unit Deployment

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.17/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris. Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path... At your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood. When a neighborhood is fully occupied, settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you each time another player performs its action. You will be allowed to buy a 4th Rogue, cards or move the Penniless King Forward at the Renown Square. Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
40 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Vincent Brugeas Guilhem Gautrand

Artists

1
Ronan Toulhoat

Publishers

1
Lumberjacks Studio

Linked items

No published linked games yet.