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Junior Labyrinth box art
1995 Ranked #12,923

Junior Labyrinth

Shifting-maze treasure game has players slide labyrinth rows to open routes and reach the currently sought treasure. Each inserted tile changes the board for everyone, so a path created now may help the next explorer.

Children's Children's Game Fantasy Map Deformation Modular Board

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.18/5

Rating

5.67

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 1.3/5

Low interaction

Player scaling 4.5/5

Scales well

Strategic depth 3.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Junior Labyrinth, the beginner's version of Labyrinth and part of the Ravensburger Labyrinth Games series, is a maze like no other with twelve different treasures waiting to be found within the paths of the labyrinth, which shift with every turn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Junior Labyrinth, the beginner's version of Labyrinth and part of the Ravensburger Labyrinth Games series, is a maze like no other with twelve different treasures waiting to be found within the paths of the labyrinth, which shift with every turn. Thankfully, the players have some control over how the labyrinth walls move. Each turn, the active player takes the free labyrinth tile and pushes it along one of the rows or columns marked with an arrow on the game board. This action inserts that tile into the labyrinth and pushes the other tiles one space, popping one tile out of the labyrinth to be used by the next player on her turn. By shifting the walls, the player hopes to be able to move his token along the paths to land on the treasure currently being sought. If the player does this, he claims the treasure card and a new card is revealed; if not, play continues until someone grabs that treasure. Once all the treasure has been collected, the game ends and whoever nabbed the most treasure wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
5+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Max J. Kobbert

Artists

3
Max J. Kobbert Joachim Krause Paul Windle

Publishers

2
Korea Boardgames Ravensburger

Linked items

No published linked games yet.