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Harry Potter Halls Of Hogwarts box art
Rich game profile

Harry Potter Halls Of Hogwarts

From the rules: Welcome to Hogwarts School of Witchcraft and Wizardry, where staircases move, the doors aren't always doors, and paintings often hide secret passages. You will discover these halls to be full of surprises - which makes getting to class an adventure in itself! Play...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.49

Should this hit the table?

Quick read before the metadata.

The game Harry Potter Halls of Hogwarts has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Harry Potter Halls of Hogwarts has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

The Harry Potter Halls of Hogwarts board game has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, expansions, and deep strategic possibilities. The game scales well with different player counts and provides a balanced and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Harry Potter Halls of Hogwarts is 6. The game has a notable but not exclusive impact of random elements on the game outcome. There is some room for players to influence or mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

From the rules: Welcome to Hogwarts School of Witchcraft and Wizardry, where staircases move, the doors aren't always doors, and paintings often hide secret passages. You will discover these halls to be full of surprises - which makes getting to class an adventure in itself! Players travel the Halls of Hogwarts until they find and visit all classes on their Class Schedules in the order they appear on the schedule - from top to bottom. The first player to do so and return to the appropriate starting area wins the game!

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Editions

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Credits

People and publishers

Designers

2
Jonathan Bedford Brian Yu

Publishers

1
Mattel, Inc.

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