Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the rules: Welcome to Hogwarts School of Witchcraft and Wizardry, where staircases move, the doors aren't always doors, and paintings often hide secret passages. You will discover these halls to be full of surprises - which makes getting to class an adventure in itself!
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the rules: Welcome to Hogwarts School of Witchcraft and Wizardry, where staircases move, the doors aren't always doors, and paintings often hide secret passages. You will discover these halls to be full of surprises - which makes getting to class an adventure in itself! Players travel the Halls of Hogwarts until they find and visit all classes on their Class Schedules in the order they appear on the schedule - from top to bottom. The first player to do so and return to the appropriate starting area wins the game!