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Crossed Wires box art
1993 Ranked #22,994

Crossed Wires

Players visually trace tangled telephone wires across a board in a perception game, trying to identify connected phones first. No touching is allowed, so accurate observation earns chips until someone collects the required six.

Children's Children's Game Maze Modular Board Tile Placement

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.17/5

Rating

5.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game. A "perceptual dexterity" game for Ages 6-12.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
6+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Tom Schoeps Jan Schoeps

Artists

2
H.P. Hoff Gerhard Schmid

Publishers

3
Berliner Spielkarten Ravensburger ?? ???? ???????? ?.?.

Linked items

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