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Jäger Und Sammler box art
2010 Ranked #4,552

Jäger Und Sammler

This Stone Age strategy game has tribes guide hunter-gatherers through summer and winter. Preparing food and resources before the cold season determines whether a tribe can flourish.

Family Games Prehistoric Enclosure Grid Movement Mechanism: Maxit

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.96/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers. The game consists of two main phases: The summer phase and the winter phase. The aim of the game is to collect as many tiles as possible. Players have two movement points per turn and are only allowed to move to untaken tiles. When a player leaves a tile he gets to take it and place it in front of him. Food and artifacts are kept face down, but weapons and mammoths are kept face up. Whoever hunts down the biggest mammoth in the summer phase will start the winter phase. Players also have to visit the four winter camps during the summer to store supplies for the upcoming winter. If a player is not able to visit all four camps during summer, he will have fewer hunters in the winter phase. There are a lot of different tiles: - Food tiles score 1 to 3 points at the end of the game, depending on the type of food. - Rare and valuable artifact tiles increase in value depending on the number of identical tiles you collected. - Weapons are used to hunt down mighty mammoths. - Path-tiles remain on the board and guarantee a minimum amount of maneuverability. - Caves are connected with each other and may be used to cover big distances while moving. This game is based on the same prototype as Zombiegeddon.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Claus Stephan

Publishers

1
AMIGO

Linked items

No published linked games yet.