Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An introductory board version of the AD&D system via basic scenarios played with miniatures (plastic, included), and a campy/nifty CD for both ambiance and automated DM instructions.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Player Judge
A player evaluates answers, performances, or submissions to award the result.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
An introductory board version of the AD&D system via basic scenarios played with miniatures (plastic, included), and a campy/nifty CD for both ambiance and automated DM instructions. Includes introductory versions of the Players Handbook, Dungeon Master Guide, Monstrous Manual as well as a set of dice, six plastic character figurines, a Dungeon Master Screen, audio CD, six character cards and a reversible mapboard ("Tomb of Damara" and "House on Harrow Hill"). RPGGeek Entry: First Quest Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Starter Set Supplemental articles were published in TSR's Dragon Magazine including: FIRST QUEST game: Introduction (Game design notes) Dragon (Issue 204 - Apr 1994)