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Indian Ocean Region: South China Sea – Vol. Ii box art

Indian Ocean Region: South China Sea – Vol. Ii

Players

1-3

Time

120-240

Age

11+

Weight

3

Rating

7.53

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

The game Indian Ocean Region: South China Sea - Vol. II has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the easiness to learn score is relatively low, it adds to the game's depth and challenge. Overall, it provides a highly replayable and engaging experience.

Luck profile

The final luck score for Indian Ocean Region: South China Sea - Vol. II is 7.333, indicating a moderate influence of luck in the game. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or prohibitory regulations, or, when these failed, by direct violence. The clash of interests, the angry feelings roused by conflicting attempts thus to appropriate the larger share, if not the whole, of the advantages of commerce, and of distant unsettled commercial regions, led to wars.” - Alfred Thayer Mahan, The Influence Of Sea Power Upon History, 1660 - 1783 Although advertised as purely commercial ventures, China’s “String of Pearls” (a series of key ports) across the Indian Ocean Region (IOR) gives her the option to assert sea control of that theater, and for good reason. About 80% of the PRC’s oil transits the IOR before bottlenecking at the Strait of Malacca and then going on to terminate at ports in the PRC. Even a Gwadar-Kashgar oil pipeline, designed to bypass the full-length IOR route, would still require some initial sea transport, followed by a vulnerable off load, and couldn’t carry the full load anyway. Therefore, in a modern interpretation of Mahan’s observations, China has used “legislative methods…monopoly…(and) prohibitory regulations” all via diplomacy to secure its oil-toting sea lanes throughout the IOR. Patient cultivation of relations with Pakistan over decades has delivered access to the updated, modern port at Gwadar, Pakistan. Buoyed by Chinese land leases and development projects, Maldivian President Yameen has drifted closer to China while his opposition looks to India. In Sri Lanka, China may have used “debt trap diplomacy” by forgiving debt to obtain certain rights to the port at Hambantota for 99-years. How ironic, after regaining Hong Kong, China is now using tactics reminiscent of Imperial British mercantilists to gain Ceylon! The confidential nature of certain aspects of these deals along with the close association of many Chinese firms to their military and government opens up the possibility of “dual use” facilities that might quickly transition from commercial to military applications. Thus, as China secures its sea lanes other powers perceive corresponding threats to their own. India can’t help but feel surrounded. The United States has strategic incentive to preserve India as a counterbalance to Chinese expansion. And, any nation drawing oil from the Persian Gulf or Africa must wonder about the possible negative consequences of unrestrained Chinese power. The increasing presence of Chinese naval vessels in the region only strengthens these concerns. So, the IOR is not only a point of potential geopolitical friction, but also a critical theater in any larger global power conflict that erupts over friction elsewhere. The game Indian Ocean Region enables participants to play out possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in the South China Sea game. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings. Product Information: • Complexity: 7 out of 10 • Solitaire Suitability: 6 out of 10 • Time Scale: 1 turn = between 3 and 7 hours • Map Scale: 1 hex = 45 nautical miles • Unit Scale: aircraft squadrons, pairs of ships/subs, land battalions • Players: Best with 2 players but can be played with up to 3 players, or solitaire • Playing Time: 2-4 hours depending on scenario Game Components: • Three 22x 34” map sheets • Three Countersheets totaling 390 3/4" counters • Deck of 39 political cards • Two player aid cards • Rule/scenario book • Two Dice • Box and Lid Game Credits: • Designer: John Gorkowski • Artist: Christopher Moeller

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