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Blackbeard box art
1991 Ranked #3,886

Blackbeard

This historical pirate game has players recreate the Golden Age of Piracy. Rival captains chase plunder and survival at the turn of the eighteenth century.

Wargames Adventure Nautical Grid Movement Hexagon Grid

Players

1-4

Play time

120-240 min

Age

12+

Complexity

3.22/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Introduction (from the rule book): BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Introduction (from the rule book): BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or his own crew cuts his throat! Merchant ships plying the trade routes are the targets. Prizes range from near-worthless supplies to the fabulous Spanish and Mogul treasure ships. Luck, skill and cunning all play a part as you comb the Seven Seas (well ... at least three of them) for fame and fortune. Players should be aware that the game simulates 18th century piracy and therefore features random happenstance. Little can be planned. Players who are ready to strike when opportunity presents itself and are wily and aggressive without being rash will fare best in the long run. Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirateering await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
120–240 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

3
Dave Dobyski Charles Kibler George I. Parrish, Jr.

Publishers

2
The Avalon Hill Game Co Descartes Editeur