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Hotel Samoa box art
2010 Ranked #4,799

Hotel Samoa

A hotel-building economic game where owners set room prices, bid for upgrades, and attract arriving tourists for cash. Cheap rooms fill first, but different guests reward careful timing between lowering prices and investing in better facilities.

Family Games Economic Auction/Bidding Memory Region: Oceania

Players

3-6

Play time

45-60 min

Age

10+

Complexity

2.08/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Samoa. A popular vacation resort, where groups of tourists arrive every week.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Samoa. A popular vacation resort, where groups of tourists arrive every week. The hotel owners’ only care is to give these tourists the stay of their life - and of course to rid them of as much money as possible. Each round, new tourists of various nationalities will arrive at the island, and new upgrades in the form of build tiles will be available to buy for your hotel. Players will simultaneously choose one of their price cards to play, which indicates both your bid for building a hotel upgrade, and the price you set on your hotel rooms. The tourists will of course seek out the cheapest hotels first, so you must carefully plan when to demand sky high prices, and when to drop prices low in order to attract the tourists right under your opponents' noses. All the tourists have different personalities and abilities - so be sure to get the ones that benefit you the most. And of course you can enhance your hotel by building extra rooms, a swimming pool, or perhaps a luxury suite? In the end, it's the cash that counts. This is a fast and varied game of medium-light complexity, and as most decicions are made simultaneously by the players, the game has very little down time.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
45–60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Kristian Amundsen Østby

Artists

1
Harald Lieske

Publishers

1
White Goblin Games

Linked items

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