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Die Säulen Von Venedig box art

Die Säulen Von Venedig

Players

2-6

Time

45-60

Age

10+

Weight

2.29

Rating

6.59

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Die Säulen von Venedig has a high level of direct confrontation and strategic depth in confrontation. Players need to be constantly aware of and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game offers a good balance of player interaction.

Replay value

Die Säulen von Venedig has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Die Säulen von Venedig has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

GOLDSIEBER's big-box-game 'Die Säulen von Venedig' (The Columns of Venice) by Christian Fiore and Knut Happel gives 2 to 6 players of 10 years and older the chance to relive the emergence and development of Venice to the famous city on columns in about 45 to 60 minutes. The players place wooden columns on the initially empty gameboard depicting the lagoon of venice and mark their columns with tokens of their colour. Buildings and squares -the districts - are placed on the districts to garner victory points. Anyone building on other players' columns will provide them with victory points. The coveted place on the big wooden gondola will earn victory points anytime a district is build alongside the Canale Grande. By using action cards the players embody one of 11 venetian characters. Columns are built with pitch-dippers (Pechtunker), councilmen provide adequate supply of districts, which are build with master builders, spies deliver insight into other players' action cards, saboteurs remove districts, merchants and speculators benefit from other players' actions ...... Each player has a supply of 5 action cards and chooses one each round without showing it to the other players. Clockwise the cards are played and passed down to the next player. Once all 60 columns are placed on the gameboard, the player with the most victory points wins. 'Die Säulen von Venedig' (The Columns of Venice) contains a gameboard, action cards, lots of cardboard pieces and over 100 wooden game pieces.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Christian Fiore Knut Happel

Artists

1
Christian Fiore

Publishers

1
Goldsieber Spiele

Linked items

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