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Get Rich Quick box art

Get Rich Quick

Players

3-5

Time

30-40

Age

8+

Weight

2

Rating

6.50

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate interaction

Replay value

Get Rich Quick offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Get Rich Quick has a solid replayability score of 7.7.

Luck profile

Get Rich Quick has a moderate influence of luck. The game outcome is somewhat determined by random elements like dice rolls or card draws. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

Risk it all by investing in penny stocks, launch the talk of Silicon Valley start-up, or go to work to secure your next paycheck — these are some of the choices you have to make in Get Rich Quick to attain the fortune points (25 points total for the win) associated with doing nothing, anywhere, anytime! Regretfully, the players around you are at work to ensure they get there first, forcing you to use tactics they do not teach at school to outsmart them in this race to reach the illusive nirvana. On each turn, all players select three action cards from their hand and place them face down in front of them. Once the players have selected their cards, they simultaneously flip their three cards face up, then the action cards are resolved according to their value from 1-7. Once all actions are resolved, players take back their action cards and a new turn begins. One of the action cards (the shopping card) allows players to spend money to buy special upgrades on the Summit Shopping Center board to help them achieving their goal. Those upgrades are available in limited quantities and can help you win in multiple ways. If one or more players accumulate or surpass 25 fortune points at the end of a turn, the game ends. In case of a tie, the players with the most money wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Lenny Herbert

Publishers

1
FoxMind

Linked items

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