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Get Rich Quick box art
2016 Ranked #12,165

Get Rich Quick

Simultaneous action game has players invest, work, buy upgrades, and outmaneuver rivals to reach a fortune target. Limited shopping benefits and card order reward planning while everyone acts at once.

Economic Negotiation Simultaneous Action Selection Hand Management

Players

3-5

Play time

30-40 min

Age

8+

Complexity

2/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Risk it all by investing in penny stocks, launch the talk of Silicon Valley start-up, or go to work to secure your next paycheck — these are some of the choices you have to make in Get Rich Quick to attain the fortune points (25 points total for the win) associated with doing nothing, anywhere, anytime! Regretfully, the players around you are at work to ensure they get there first, forcing you to use tactics they do not teach at school to outsmart them in this race to reach the illusive nirvana.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Risk it all by investing in penny stocks, launch the talk of Silicon Valley start-up, or go to work to secure your next paycheck — these are some of the choices you have to make in Get Rich Quick to attain the fortune points (25 points total for the win) associated with doing nothing, anywhere, anytime! Regretfully, the players around you are at work to ensure they get there first, forcing you to use tactics they do not teach at school to outsmart them in this race to reach the illusive nirvana. On each turn, all players select three action cards from their hand and place them face down in front of them. Once the players have selected their cards, they simultaneously flip their three cards face up, then the action cards are resolved according to their value from 1-7. Once all actions are resolved, players take back their action cards and a new turn begins. One of the action cards (the shopping card) allows players to spend money to buy special upgrades on the Summit Shopping Center board to help them achieving their goal. Those upgrades are available in limited quantities and can help you win in multiple ways. If one or more players accumulate or surpass 25 fortune points at the end of a turn, the game ends. In case of a tie, the players with the most money wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
30–40 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Lenny Herbert

Publishers

1
FoxMind

Linked items

No published linked games yet.