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Hold The Line: Frederick's War box art

Hold The Line: Frederick's War

Players

1-2

Time

?-?

Age

10+

Weight

1.88

Rating

7.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Hold the Line: Frederick's War has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Hold the Line: Frederick's War has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk, and Liegnitz. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation’s units, and much more. The Prussian army is well drilled and led by a bevy of talented generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders as Daun and Loudon. As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE! For each scenario each player receives a number of command points to activate the units in his army for movement, close assault, and fire combat. Each side also receives a random number of command points for the same, but never knowing how many creating a battle field chaos that makes the game highly replayable. Scenarios take approximately 1 hour to play so you can get in multiple plays in an evening.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Sean Chick

Artists

2
Sean Cooke Brandon Pennington

Publishers

1
Worthington Games

Linked items

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