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Hoard box art

Hoard

Players

2-6

Time

10-45

Age

6+

Weight

1.14

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Hoard has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hoard has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Hoard has a strong replayability score of 7.85 out of 10.

Luck profile

Hoard has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Can you gather and secure more treasure than your fellow-adventurers from the Hoard of the sleeping dragon? Can you defend yourself from their attacks and perhaps perpetrate a few of your own? And can you end the hunt at the most opportune time, perhaps by actually wakening the fearsome beast? Hoard is a dynamic game of hand management, set collection, and press-your-luck. Each turn players take one of four possible actions: 1) roll a custom die and move to take a new card, 2) secure a set of treasures or add to an existing set to score points, 3) affect the dragon, who wakes in stages from his tail to his head, by playing cards that soothe or rouse him, or 4) use a sword on an opponent or capture a used sword with a shield. The board is composed of 12 facedown cards surrounding the dragon. It changes as players remove and replace the cards. Dice rolls between 1-5 enable clockwise or counterclockwise movement and the special symbol allows access to all but one of the cards, so it is a game that rewards memory. Hoard is meant to be played in rounds, with scoring tokens obviating the need for pencil and paper scorekeeping.

Editions

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Credits

Designers

2
Tim Kings-Lynne Julia Schiller

Artists

1
Tim Kings-Lynne

Publishers

2
Cheeky Parrot Games Mirakulus

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