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Siege Of Sunfall box art
2016 Ranked #16,116

Siege Of Sunfall

A post-apocalyptic defense game has settlements send troops to fight raiders while retaining some to develop for future rounds. Simultaneous bidding, bluffing, and shared danger force players to balance cooperation with protecting their own homes.

Bluffing Card Game Auction/Bidding Memory

Players

2-6

Play time

30-45 min

Age

10+

Complexity

1.8/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

"It doesn't matter how it happened... All that matters is that it did happen.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"It doesn't matter how it happened... All that matters is that it did happen. It was simply bound to after all. I remember hearing the stories as a kid about the day the sky turned red. They called it sunfall, because it looked like the sun fell from the sky... But some of us are still here, doing our best to press on. Spending most days just trying to put food in our mouths... Trying to make the best of this hell on earth. It wouldn't be quite so bad, if not for those damned raiders. Scumbags come in and try to take what isn't theirs. Well next time they come I have a little surprise for them... hehehehe..." Siege of Sunfall (SoS) is a game for 2-6 players in which each player attempts to protect their own settlement in a post apocalyptic world. However, they also must work together against a common enemy, the Raiders! The key is to send the right amount of troops out to protect the region, while also keeping a few at home to developed their skills for future rounds. SoS uses simultaneous play and an average game takes about 45 minutes or less to play. Blind bidding, bluffing, press-your-luck, and some worker placement are the foundation for the mechanics. Winner of the Gamer's Remorse Killer Game Design Challenge! Components 54 Raider Cards 88 Troop Meeples 57 Resource Tokens 3 radiation Tokens 2 Kaboom! Tokens 6 Player Mats 6 Player Screens Booklet Two-Piece Setup Box

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
30–45 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Jonathan Bouthilet

Artists

1
Derek Bacon

Publishers

1
Grey Gnome Games

Linked items

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