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Hms Dolores box art

Hms Dolores

Players

2-4

Time

?-?

Age

14+

Weight

1.35

Rating

6.12

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

HMS Dolores has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

HMS Dolores offers a high level of variability with its gameboard, expansions, and strategic depth. The game provides ample room for players to improve their strategy over time, and the player interaction score is solid. Additionally, the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth. Overall, HMS Dolores has a strong replayability score of 7.84.

Luck profile

HMS Dolores has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything? You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of. On each turn, open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices: Peace (I want the 2 in front of me) War (I want them all) First pick (I want just one, pick first) If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns. The game continues until the Dawn Card is drawn. 15 minutes!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Bruno Faidutti Eric M. Lang

Artists

1
Vincent Dutrait

Publishers

3
Asmodee Granna Lui-même

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