Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Prisoner's Dilemma
Choose whether to cooperate or defect without knowing the other player’s decision.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Read the full game description
Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything? You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of. On each turn, open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices: Peace (I want the 2 in front of me) War (I want them all) First pick (I want just one, pick first) If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns. The game continues until the Dawn Card is drawn. 15 minutes!