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Hi Lo Flip box art
2020 Ranked #18,085

Hi Lo Flip

A card-shedding game has players follow a changing higher-or-lower rule while trying to empty their hands and score points. Failed plays can hand the discard pile to another player, turning a blocked turn into an opportunity.

Card Game Hand Management

Players

2-6

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself. Each round in the game, you start with a hand of seven cards from a deck numbered 1-100.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself. Each round in the game, you start with a hand of seven cards from a deck numbered 1-100. The HI-LO chip is in the center of the table showing one side of it. On a turn, you play a card from your hand onto the discard pile that is either higher or lower (depending on the HI-LO chip) than the current top card. If you can't play, then flip the chip. If it lands on the opposite side, play a card, then end your turn; if not, then draw a card, playing it immediately, if possible. If you still can't play, then whoever played most recently claims all of the cards in the discard pile, then you play whatever card you want. If you play a card that ends with a 1, then the next player draws a card and skips their turn. If the card ends in a 2, then you must play again. When someone runs out of cards, they collect the discard pile, then players tally their points for cards collected, with cards ending in 0 being worth 10 points and all other cards 1 point. The player who went out scores a bonus of 10 points. Complete multiple rounds until a player scores more than 75 points, with whoever has the highest score at that point winning the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Garrett J. Donner Michael S. Steer

Publishers

1
Gamewright

Linked items

No published linked games yet.