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Heuschrecken Poker box art
2021 Ranked #11,204

Heuschrecken Poker

Manage cards in hand to time plays, combos, and scoring windows.

Animals Card Game Hand Management Animals: Grasshoppers

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.2/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Heuschrecken Poker (Grasshopper Poker), you want to cultivate the best garden you can without letting the grasshoppers wreck it. Each player starts with a hand of eight bidding cards: 1-6, an Ace, and an X.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Heuschrecken Poker (Grasshopper Poker), you want to cultivate the best garden you can without letting the grasshoppers wreck it. Each player starts with a hand of eight bidding cards: 1-6, an Ace, and an X. Three cards from the garden deck are revealed, then all players choose a card from their hand and reveal them simultaneously. Whoever plays the highest card takes all cards of one type from the display, then whoever played the next highest card takes a type, etc. Cards come in five types: corn, strawberries, broccoli, blackberries, and grasshoppers. Place all plant cards together by type in your personal garden, with the grasshoppers at the top. If you have three cards of the same crop, remove them from play and take a point chip. If, however, you collect three grasshoppers in your garden, you must remove all cards from your garden and start again. If you play your Ace, you collect all cards on offer instead of only one type; if you play your X, you collect nothing — except if someone has played an Ace, in which case the X steals the power of the Ace and you collect everything. If two or more players reveal the same card, ignore those cards; if all cards are ignored, add another garden card to the pot and play again. In the event of another tie, discard all four cards and start another turn by refilling the display to three cards. After playing eight turns, whoever has the most plant cards in their garden scores a point chip, then everyone takes their bidding cards back in hand and starts a new turn. Once the garden deck is exhausted, the game ends and whoever has the most point chips wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Jacques Zeimet

Artists

1
Rolf Vogt

Publishers

1
Drei Magier Spiele

Linked items

No published linked games yet.