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Heroes Of The World box art
2008 Ranked #8,263

Heroes Of The World

A civilization strategy game has players use historical heroes to grow populations, place advances, attack rivals, and buy wonders. Territory scoring across ancient and modern epochs rewards majority control and development.

Strategy Games Civilization Political Area Majority / Influence Dice Rolling

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.16/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This light strategy game is divided into two Epochs, ancient and modern.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This light strategy game is divided into two Epochs, ancient and modern. At the start, the board consists of only five areas (the Mediterranean, Africa, Middle East, India and China), after all areas have been evaluated, four more territories become accessible (Russia, Europe, Southeast Asia, America). Players choose historical "Heroes" such as Julius Cesar, Nebuchadnezzar, Lao-Tse, Shakespeare or Mozart and use their special abilities; the first is to grow the population in one or more of the nine areas of the map (depending on the hero, only certain areas of the map can be used). The second action is to randomly draw cultural advancement tokens and place them on the map. The third action allows the players to attack other players' pieces, and the fourth action is taking money. With money, "wonders of the world", such as the Hanging Gardens, the Great Wall etc., can be purchased, and migrations of peoples are possible. Victory points are awarded for building civilization tokens; after three (or four, depending on the territory) placements, the player with the most pieces gets additional points, the player with second most armies half of that, while the third player only gets victory points equal to the lowest token.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
75 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Pascal Bernard

Artists

1
Julien Marty

Publishers

1
Sirius Products

Linked items

No published linked games yet.