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Anno 1452 box art

Anno 1452

Players

2-4

Time

?-?

Age

12+

Weight

2.94

Rating

6.03

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Anno 1452 has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Anno 1452 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Anno 1452 has a solid replayability score of 7.8.

Luck profile

The final luck score for Anno 1452 is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

A game about the consolidating of power in the Holy Roman Empire in 1452. Players attempt to gain victory points through a variety of sources. In a system that has similarities to El Grande, players have a limited number of actions each turn to place resources into territories on a map. Going beyond El Grande, the game provides several different types of resources to manage and also gives players several different ways of undermining other players' positions. One element that stands out is a balancing mechanism where the weakest player each turn is crowned king and is given several benefits. The weak player then has a strong military advantage in getting a better position in the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Gerhard E. Kodys

Artists

1
Simon Roberts

Publishers

1
Piatnik

Linked items

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