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Herbalism box art

Herbalism

Players

3-4

Time

15-30

Age

8+

Weight

2

Rating

6.56

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction

Replay value

Herbalism has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is limited but the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Herbalism has a strong replayability score of 7.7.

Luck profile

Herbalism has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

Description from the publisher: In the game Herbalism, players take on the role of a group of novice pharmacists, hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however, only one can earn the title of "God Farmer," so be careful not to share all of your knowledge too easily!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Eros Lin Liu Xiao

Artists

1
Stephen Tsai

Publishers

1
EmperorS4

Linked items

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