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Helsinki 1918: German Intervention In The Finnish Civil War box art

Helsinki 1918: German Intervention In The Finnish Civil War

Players

2-3

Time

180-240

Age

14+

Weight

2.67

Rating

7.78

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

The game offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth of the game provides room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Helsinki 1918: German Intervention in the Finnish Civil War has a solid replayability score of 7.8.

Luck profile

The final luck score for Helsinki 1918: German Intervention in the Finnish Civil War is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A few months after Finland made its Declaration of Independence from Russian rule at December of 1917 a civil war broke out between Finnish Reds and Whites. The paramilitary Red Guards formed by the worker class took control of Helsinki on the 27th of January 1918. The Senate fled from Helsinki and declared the White guards as their official troops. On the 3rd of April 1918 the German Baltic Sea Division landed in southern Finland. By the 11th of April they had reached the outskirts of Helsinki and their commander Rüdiger von der Goltz launched an attack to conquer Helsinki. The Russian Navy had a significant naval base and fortifications in Helsinki, but respecting the Treaty of Brest-Litovsk they left Helsinki and did not take part in the battle. The Red Guards made a hasty decision not to surrender but to defend Helsinki. The White Guards had built their own underground paramilitary organization and were waiting for the right moment to take control of the centre. Helsinki 1918 is a hex wargame for three players. The game offers a historical representation of the Battle of Helsinki between 11th and 13th of April and covers the whole battle from the outskirts to the centre of the city. Each hex represents an approximately 300 meters wide area and each unit represents a company sized force. The German player must execute a well-planned advance to defeat the Reds and avoid high casualties especially in skirmishes on the streets of the centre. The Red player’s focus is to maintain a high fighting spirit and recruit new groups to reinforce the defence. Meanwhile the White player must wait for the right opportunity to deploy their hidden troops onto the streets of Helsinki. Helsinki 1918 game contains: 1 map (1050 mm x 850 mm) 1 rulebook 41 cards 76 unit and HQ markers 6 dice Scenarios for 2 and 3 players

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Credits

Designers

1
Hannu Uusitalo

Artists

1
Kim Paqvalin

Publishers

1
U&P Games

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